Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century.

Experiential refers to practices where the audience member becomes a crucial member of the performance world through the inclusion of immersion, participation, and play. As technologies of communication and interactivity have evolved in the postdigital era, so have modes of spectatorship and performance frameworks. This book provides readers with pedagogical tools for experiential theatre making that address these shifts in contemporary performance and audience expectations. Through case studies, interviews, and classroom applications the book offers a synthesis of theory, practical application, pedagogical tools, and practitioner guidance to develop a praxis-based model for university theatre educators training today’s theatre students.

Experiential Theatres presents a holistic approach for educators and students in areas of performance, design, technology, dramaturgy, and theory to help guide them through the processes of making experiential performance.

Table of Contents

Experiential Theatres: An Introduction

William W. Lewis and Sean Bartley

Section 1: Collaborative Experience Making and Interactive Performance Practice

1.Frameworks for Making And Performing in Experiential Performance

William W. Lewis and Valerie Clayman Pye

2. Designing Play: Game Techniques in Experiential and Interactive Performance

Adrienne Mackey

3. Framework Design: A Curatorial Approach to Teaching Participatory Performance

Jamie Harper

4. Intimacy in Play: Training Actors for Agentic Symmetry in Unscripted Interactions

Amanda Rose Villarreal

5. Experiential Theatres and The Value Of Rethinking Theatre Education: A Conversation with Performers and Interactive Theatre Makers on Developing Methods for Collaborative Experience Making

William W. Lewis and Valerie Clayman Pye with Matt Adams, Bruce Barton, Pill Hansen, Khalia Davis, Marisol Rosa-Shapiro, Julianne Just, Jenny Weinbloom and Mia Rovegno

6. Facilitating Narrative Agency in Experiential Theatre

Astrid Breel

7. Training the Actor for Roleplay and Other Improv-Based Interactive Theatre Forms

David Kaye

8. Standardized Patient Experience: Reframing Pedagogical Approaches to the Acting Studio

Matthew Mastromatteo

9. The Significance of ‘Role-Play’ And ‘Instruction-Based Performance’ as Modes of Teaching, Collaborating, and Performing with/for Participating Audiences

Kesia Guillery, Persis Jadé Maravala, and Jorge Lopes Ramos

10. Collaborative Development Workshop: Approaching Conceptualization through Audience Affordances and Experiential Trajectories

William W. Lewis

11. A Postdigital Response: User Experience Design, Interactive, Immersive, And Mixed Reality Performance

Lindsay Brandon Hunter and Steve Luber

Section 2: Narrative and Dramaturgy for Experiential Forms

12. Models for Experiential Training in Playwriting And Dramaturgy

Sean Bartley and Marshall Botvinick

13. Mapping Narrative in Pig Iron Theatre Company’s Pay Up and Franklin’s Secret City

Robert Quillen Camp

14. The Dramaturgy of Tabletop Roleplaying Games

Mike Sell

15. Rasa in This Is Not A Theatre Company’s Experiential Productions

Erin B. Mee

16. Reconfiguring Narrative and Experiential Dramaturgy: A Conversation with Professional Educators and Dramaturgs on the Future(S) Of Storytelling

Sean Bartley and Marshal Botvinick with Gary Garrison, Mark Bly, Carly Dwyer, and Jason Warren

17. Wildwind Performance Lab: New Play Development through Abstraction

Sarah Johnson

18. It’s Okay to Not be "Right": Incorporating Creative Thinking into Theatrical Partnerships

Rachel E. Bauer

19. Theatrical Immersion within Alternate Reality Games

Hans Vermy

20. A Postdigital Response: Experiential Dramaturgies of Online Theatre, Cyberformance and Digital Texts

Christina Papagiannouli

Section 3: Performance Technologies and Design Thinking

21. Pedagogies for Design Thinking and Experiential Technologies

Bruce Bergner and Rich Dionne

22. Storyliving: A Creative Process

Justin Stichter

23. Theatre Majors and Immersive Technology: An Interview with HP’s Joanna Popper

E. B. Hunter

24. Interaction and Extended Somatechnics

Johannes Birringer

25. A Design Roundtable: The Creative Process of Experience

Bruce Bergner, Rich Dionne, and William W. Lewis with Jim Doyle, Adam Bezark, Danny Byerley, Dave Dooperstein and Drew Campbell

26. Playing with the Past: Pirates in the College Classroom

Samantha A. Meigs

27. Unlocking Formal Qualities to Discover the Iconography in Visual Design

Stephen Jones

28. Designing an Interactive Production: A Practical Walkthrough

Liz Fisher

29. A Postdigital Response to Performance Technologies and Design Thinking

Hans Vermy and Eric Hoff

30. An Afterword: Experience and Theatre Education

William W. Lewis and Sean Bartley