Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century.
Experiential refers to practices where the audience member becomes a crucial member of the performance world through the inclusion of immersion, participation, and play. As technologies of communication and interactivity have evolved in the postdigital era, so have modes of spectatorship and performance frameworks. This book provides readers with pedagogical tools for experiential theatre making that address these shifts in contemporary performance and audience expectations. Through case studies, interviews, and classroom applications the book offers a synthesis of theory, practical application, pedagogical tools, and practitioner guidance to develop a praxis-based model for university theatre educators training today’s theatre students.
Experiential Theatres presents a holistic approach for educators and students in areas of performance, design, technology, dramaturgy, and theory to help guide them through the processes of making experiential performance.
Table of Contents
Experiential Theatres: An Introduction
William W. Lewis and Sean Bartley
Section 1: Collaborative Experience Making and Interactive Performance Practice
1.Frameworks for Making And Performing in Experiential Performance
William W. Lewis and Valerie Clayman Pye
2. Designing Play: Game Techniques in Experiential and Interactive Performance
Adrienne Mackey
3. Framework Design: A Curatorial Approach to Teaching Participatory Performance
Jamie Harper
4. Intimacy in Play: Training Actors for Agentic Symmetry in Unscripted Interactions
Amanda Rose Villarreal
5. Experiential Theatres and The Value Of Rethinking Theatre Education: A Conversation with Performers and Interactive Theatre Makers on Developing Methods for Collaborative Experience Making
William W. Lewis and Valerie Clayman Pye with Matt Adams, Bruce Barton, Pill Hansen, Khalia Davis, Marisol Rosa-Shapiro, Julianne Just, Jenny Weinbloom and Mia Rovegno
6. Facilitating Narrative Agency in Experiential Theatre
Astrid Breel
7. Training the Actor for Roleplay and Other Improv-Based Interactive Theatre Forms
David Kaye
8. Standardized Patient Experience: Reframing Pedagogical Approaches to the Acting Studio
Matthew Mastromatteo
9. The Significance of ‘Role-Play’ And ‘Instruction-Based Performance’ as Modes of Teaching, Collaborating, and Performing with/for Participating Audiences
Kesia Guillery, Persis Jadé Maravala, and Jorge Lopes Ramos
10. Collaborative Development Workshop: Approaching Conceptualization through Audience Affordances and Experiential Trajectories
William W. Lewis
11. A Postdigital Response: User Experience Design, Interactive, Immersive, And Mixed Reality Performance
Lindsay Brandon Hunter and Steve Luber
Section 2: Narrative and Dramaturgy for Experiential Forms
12. Models for Experiential Training in Playwriting And Dramaturgy
Sean Bartley and Marshall Botvinick
13. Mapping Narrative in Pig Iron Theatre Company’s Pay Up and Franklin’s Secret City
Robert Quillen Camp
14. The Dramaturgy of Tabletop Roleplaying Games
Mike Sell
15. Rasa in This Is Not A Theatre Company’s Experiential Productions
Erin B. Mee
16. Reconfiguring Narrative and Experiential Dramaturgy: A Conversation with Professional Educators and Dramaturgs on the Future(S) Of Storytelling
Sean Bartley and Marshal Botvinick with Gary Garrison, Mark Bly, Carly Dwyer, and Jason Warren
17. Wildwind Performance Lab: New Play Development through Abstraction
Sarah Johnson
18. It’s Okay to Not be "Right": Incorporating Creative Thinking into Theatrical Partnerships
Rachel E. Bauer
19. Theatrical Immersion within Alternate Reality Games
Hans Vermy
20. A Postdigital Response: Experiential Dramaturgies of Online Theatre, Cyberformance and Digital Texts
Christina Papagiannouli
Section 3: Performance Technologies and Design Thinking
21. Pedagogies for Design Thinking and Experiential Technologies
Bruce Bergner and Rich Dionne
22. Storyliving: A Creative Process
Justin Stichter
23. Theatre Majors and Immersive Technology: An Interview with HP’s Joanna Popper
E. B. Hunter
24. Interaction and Extended Somatechnics
Johannes Birringer
25. A Design Roundtable: The Creative Process of Experience
Bruce Bergner, Rich Dionne, and William W. Lewis with Jim Doyle, Adam Bezark, Danny Byerley, Dave Dooperstein and Drew Campbell
26. Playing with the Past: Pirates in the College Classroom
Samantha A. Meigs
27. Unlocking Formal Qualities to Discover the Iconography in Visual Design
Stephen Jones
28. Designing an Interactive Production: A Practical Walkthrough
Liz Fisher
29. A Postdigital Response to Performance Technologies and Design Thinking
Hans Vermy and Eric Hoff
30. An Afterword: Experience and Theatre Education
William W. Lewis and Sean Bartley